WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience
In: Lecture Notes in Computer Science ; 16th International Conference on Entertainment Computing (ICEC) ; https://hal.inria.fr/hal-01771269 ; 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.379-382, ⟨10.1007/978-3-319-66715-7_44⟩, 2017
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Zugriff:
Part 8: Poster and Interactive Session ; International audience ; Despite the popularity of Augmented and Virtual Reality within gaming, the full potential of such technologies is yet to be fully taken advantage of. Thus, we introduce WAR Bots, a cyber-physical game which intends to investigate the use of both Augmented and Virtual Reality within a coherent gaming experience. We present the underlying architecture to realize our approach, and accordingly, implemented our proposed method in a multiplayer game. Finally, we present the future direction of our approach.
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WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience
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Autor/in / Beteiligte Person: | Urbani, Jaryd ; Al-Sada, Mohammed ; Ranade, Shubhankar ; Zhang, Mingshu ; Nakajima, Tatsuo ; Waseda University Tokyo, Japan ; Munekata, Nagisa ; Kunita, Itsuki ; Hoshino, Junichi ; 14, TC |
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Zeitschrift: | Lecture Notes in Computer Science ; 16th International Conference on Entertainment Computing (ICEC) ; https://hal.inria.fr/hal-01771269 ; 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.379-382, ⟨10.1007/978-3-319-66715-7_44⟩, 2017 |
Veröffentlichung: | HAL CCSD ; Springer International Publishing, 2017 |
Medientyp: | Konferenz |
DOI: | 10.1007/978-3-319-66715-7_44 |
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