Learning with Location-Based Gaming
Springer, 2022
Online
Konferenz
Zugriff:
Along with popular location-based game Pokémon GO and advancements with mobile technology, location-based gaming has drawn interest in education. Schools may well pose a feasible context for the further mainstream use of location-based games aimed for educational purposes. We present conceptual work with location-based gaming in education and mobile learning literature together with in-use examples of location-based games to highlight the ongoing tendency in schools to adopt these games for pedagogic activities. Implications are provided for further research, practice and game design. ; Peer reviewed
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Learning with Location-Based Gaming
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Autor/in / Beteiligte Person: | Vuorio, Jaakko ; Tuomas Harviainen, J. ; Wardaszko, Marcin ; Meijer, Sebastiaan ; Lukosch, Heide ; Kanegae, Hidehiko ; Kriz, Willy Christian ; Grzybowska-Brzezińska, Mariola ; University, Tampere ; Sciences, Communication |
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Veröffentlichung: | Springer, 2022 |
Medientyp: | Konferenz |
ISBN: | 978-3-030-72131-2 (print) ; 978-3-030-72132-9 (print) ; 3-030-72131-0 (print) ; 3-030-72132-9 (print) |
ISSN: | 0302-9743 (print) ; 2021-1104 (print) |
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