On the environment-destructive probabilistic trends: a perceptual and behavioral study on video game players
2020
Online
report
Zugriff:
Currently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New Horizons (ACNH), a real-time life-simulation game, as a unique case study of how video games can affect humans' environmental perceptions. A dataset of 584 observations from a survey of ACNH players and the Hamiltonian MCMC technique has enabled us to explore the relationship between in-game behaviors and perceptions. The findings indicate a probabilistic trend towards exploiting the in-game environment despite players' perceptions, suggesting that the simplification of commercial game design may overlook opportunities to engage players in pro-environmental activities.
Comment: 6 pages, 2 figures, 1 table
Titel: |
On the environment-destructive probabilistic trends: a perceptual and behavioral study on video game players
|
---|---|
Autor/in / Beteiligte Person: | Vuong, Quan-Hoang ; Ho, Manh-Toan ; Nguyen, Minh-Hoang ; Pham, Thanh-Hang ; Ho, Hoang-Anh ; Vuong, Thu-Trang ; La, Viet-Phuong |
Link: | |
Veröffentlichung: | 2020 |
Medientyp: | report |
Schlagwort: |
|
Sonstiges: |
|